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Andata e Ritorno

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Andata e Ritorno (There and Back Again)

Costo{3}{R}{R} Valore di mana5TipoIncantesimo — Saga Identità di colore{R} Rosso RaritàRara EspansioneThe Lord of the Rings: Tales of Middle-earth (LTR) IllustratoreJarel Threat Prezzo5,00 € · foil 8,14 € · 6,82 USD

Informazioni sulla carta

Andata e Ritorno è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 5 (identità di colore: rosso). Prima stampa: Tales of Middle-earth Promos (2023); 3 versioni cartacee in totale. Ruolo in Commander: rampa. È una delle 5000 carte più giocate in Commander (posizione 2047 su EDHREC). Legale in Commander, Modern, Legacy e Vintage. Versione più economica: 5,00 € (The Lord of the Rings: Tales of Middle-earth); la più cara: 19,78 € (The Lord of the Rings: Tales of Middle-earth).

Andata e Ritorno {3}{R}{R}

Incantesimo — Saga
(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Fino a una creatura bersaglio non può bloccare fintanto che controlli Andata e Ritorno. L'Anello ti tenta.
II — Passa in rassegna il tuo grimorio per una carta Montagna, mettila sul campo di battaglia, poi rimescola.
III — Crea Smaug, una pedina creatura leggendaria Drago 6/6 rossa con volare, rapidità e "Quando questa creatura muore, crea quattordici pedine Tesoro".
Testo delle regole (Oracle, inglese)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."

Nome in ogni lingua

FrançaisAller et retourEnglishThere and Back AgainEspañolHistoria de una ida y de una vueltaDeutschHin und zurückItalianoAndata e RitornoPortuguêsLá e De Volta Outra Vez日本語行きて帰りし物語

Legalità

Chiarimenti sulle regole (in inglese)

2023-06-16
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

2023-06-16
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

2023-06-16
Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Carte con lo stesso ruolo: rampa

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