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Gisa, la alzavernos

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Gisa, la alzavernos (Gisa, the Hellraiser)

Coste{3}{B}{B} Valor de maná5TipoCriatura legendaria — Brujo humano Identidad de color{B} Negro RarezaMítica ExpansiónOutlaws of Thunder Junction (OTJ) IlustradorGreg Staples Precio5,06 € · foil 7,06 € · 7,06 US$
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Sobre esta carta

Gisa, la alzavernos es una carta de tipo criatura de Magic: The Gathering con valor de maná 5 (identidad de color: negro). Primera impresión: Outlaws of Thunder Junction Promos (2024); 4 versiones en papel en total. Es una de las 5000 cartas más jugadas en Commander (puesto 3329 en EDHREC). Puede usarse como comandante. Legal en Commander, Standard, Pioneer, Modern, Legacy y Vintage. Versión más barata: 5,00 € (Outlaws of Thunder Junction); la más cara: 6,89 € (Outlaws of Thunder Junction).

Gisa, la alzavernos {3}{B}{B}

Criatura legendaria — Brujo humano
Rebatir—{2}, pagar 2 vidas.
Los Esqueletos y Zombies que controlas obtienen +1/+1 y tienen la habilidad de amenaza.
Siempre que cometas un crimen, crea dos fichas de criatura Bribón Zombie azules y negras 2/2 giradas. Esta habilidad solo se dispara una vez por turno.
Texto de reglas (Oracle, inglés)
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4/4

Nombre en cada idioma

FrançaisGisa, la fauteuse de troublesEnglishGisa, the HellraiserEspañolGisa, la alzavernosDeutschGisa die GrabweckerinItalianoGisa, che Scatena l'InfernoPortuguêsGisa, Criadora Infernal日本語厄介者、ギサ

Legalidad

Aclaraciones de reglas (en inglés)

2024-04-12
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

2024-04-12
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

2024-04-12
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

2024-04-12
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

2024-04-12
Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

Impresiones (4)

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