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Gisa, the Hellraiser

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Gisa, the Hellraiser

Mana cost{3}{B}{B} Mana value5TypeLegendary Creature — Human Warlock Color identity{B} Black RarityMythic SetOutlaws of Thunder Junction (OTJ) ArtistChris Rahn Price€5.06 · foil €7.06 · $7.06
✦ This card can be a commander. See the commander page →

About this card

Gisa, the Hellraiser is a creature card in Magic: The Gathering with mana value 5 (color identity: black). First printed in Outlaws of Thunder Junction Promos (2024); 4 paper printings in total. It is one of the 5,000 most played cards in Commander (EDHREC rank 3,329). It can be used as a commander. Legal in Commander, Standard, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €5.00 (Outlaws of Thunder Junction); most expensive: €6.89 (Outlaws of Thunder Junction).

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature — Human Warlock
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4/4

Name in each language

FrançaisGisa, la fauteuse de troublesEnglishGisa, the HellraiserEspañolGisa, la alzavernosDeutschGisa die GrabweckerinItalianoGisa, che Scatena l'InfernoPortuguêsGisa, Criadora Infernal日本語厄介者、ギサ

Legality

Rulings

2024-04-12
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

2024-04-12
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

2024-04-12
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

2024-04-12
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

2024-04-12
Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

Printings (4)

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