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Appoggio Instabile

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Appoggio Instabile (Unstable Footing)

Costo{R} Valore di mana1TipoIstantaneo Identità di colore{R} Rosso RaritàNon comune EspansioneZendikar (ZEN) IllustratoreNic Klein Prezzo0,10 € · foil 0,43 € · 0,13 USD

Informazioni sulla carta

Appoggio Instabile è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 1 (identità di colore: rosso). Stampata in Zendikar (2009). Legale in Commander, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,10 €.

Appoggio Instabile {R}

Istantaneo
Potenziamento {3}{R} (Puoi pagare {3}{R} addizionale quando lanci questa magia.)
Il danno non può essere prevenuto in questo turno. Se l'Appoggio Instabile è stato potenziato, infligge 5 danni a un giocatore bersaglio.
Testo delle regole (Oracle, inglese)
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

Una lunga caduta è più corta di quel che pensi.

Nome in ogni lingua

FrançaisPas instableEnglishUnstable FootingEspañolPosición inestableDeutschInstabiler StandItalianoAppoggio InstabilePortuguêsTrilha Instável日本語不安定な足場

Legalità

Chiarimenti sulle regole (in inglese)

2024-11-08
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2024-11-08
If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08
The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

2024-11-08
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

2009-10-01
Unstable Footing's effect causes damage from all sources to be unpreventable, not just damage from Unstable Footing itself.

2009-10-01
If damage can't be prevented, damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.

2009-10-01
If damage can't be prevented, static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.

2009-10-01
Effects that replace or redirect damage without using the word "prevent" are not affected by Unstable Footing.

2009-10-01
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.

2009-10-01
If Unstable Footing is kicked and the targeted player is an illegal target by the time it resolves, the entire spell doesn't resolve. Damage can still be prevented.

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