Posición inestable (Unstable Footing)
Sobre esta carta
Posición inestable es una carta de tipo instantáneo de Magic: The Gathering con valor de maná 1 (identidad de color: rojo). Impresa en Zendikar (2009). Legal en Commander, Modern, Legacy y Vintage. Precio en Cardmarket: 0,10 €.
Posición inestable 
El daño no puede ser prevenido este turno. Si la Posición inestable fue estimulada, hace 5 puntos de daño al jugador objetivo.
Texto de reglas (Oracle, inglés)
Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Un largo camino hacia abajo es más corto de lo que crees.
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2024-11-08
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
2024-11-08
If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08
The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2009-10-01
Unstable Footing's effect causes damage from all sources to be unpreventable, not just damage from Unstable Footing itself.
2009-10-01
If damage can't be prevented, damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
2009-10-01
If damage can't be prevented, static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
2009-10-01
Effects that replace or redirect damage without using the word "prevent" are not affected by Unstable Footing.
2009-10-01
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
2009-10-01
If Unstable Footing is kicked and the targeted player is an illegal target by the time it resolves, the entire spell doesn't resolve. Damage can still be prevented.
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