Squall, Mercenario SeeD (Squall, SeeD Mercenary)
Informazioni sulla carta
Squall, Mercenario SeeD è una carta di tipo creatura di Magic: The Gathering con valore di mana 4 (identità di colore: nero e bianco). Prima stampa: Final Fantasy Promos (2025); 6 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3518 su EDHREC). Può essere usata come Commander. Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,76 € (Final Fantasy); la più cara: 4,46 € (Final Fantasy).
Squall, Mercenario SeeD 


Ogniqualvolta Squall infligge danno da combattimento a un giocatore, rimetti sul campo di battaglia una carta permanente bersaglio con valore di mana pari o inferiore a 3 dal tuo cimitero.
Testo delle regole (Oracle, inglese)
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Legalità
Chiarimenti sulle regole (in inglese)
2025-06-06
If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
2025-06-06
If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
2025-06-06
If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.
2025-06-06
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
2025-06-06
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
Stampe (6)
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