Sin, Cataclisma Interminabile (Sin, Unending Cataclysm)
Informazioni sulla carta
Sin, Cataclisma Interminabile è una carta di tipo creatura di Magic: The Gathering con valore di mana 7 (identità di colore: verde e blu). Prima stampa: Final Fantasy Commander (2025); 2 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 4874 su EDHREC). Può essere usata come Commander. Legale in Commander, Legacy e Vintage. Versione più economica: 0,32 € (Final Fantasy Commander); la più cara: 1,23 € (Final Fantasy Commander).
Sin, Cataclisma Interminabile 


Mentre Sin entra, rimuovi tutti i segnalini da un qualsiasi numero di artefatti, creature e incantesimi. Sin entra con X segnalini +1/+1, dove X è il doppio del numero di segnalini rimossi in questo modo.
Quando Sin muore, metti i suoi segnalini su una creatura bersaglio che controlli, poi rimescola questa carta nel grimorio del suo proprietario.
Testo delle regole (Oracle, inglese)
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
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Legalità
Chiarimenti sulle regole (in inglese)
2025-06-06
Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.
2025-06-06
If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).
2025-06-06
Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.
2025-06-06
In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
Stampe (2)
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