Alleanza Selvaggia (Savage Alliance)
Informazioni sulla carta
Alleanza Selvaggia è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 3 (identità di colore: rosso). Prima stampa: Eldritch Moon (2016); 2 versioni cartacee in totale. Ruolo in Commander: distruzione di massa e rimozione mirata. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,08 €.
Alleanza Selvaggia 

Scegli uno o più —
• Le creature controllate da un giocatore bersaglio hanno travolgere fino alla fine del turno.
• L'Alleanza Selvaggia infligge 2 danni a una creatura bersaglio.
• L'Alleanza Selvaggia infligge 1 danno a ogni creatura controllata da un avversario bersaglio.
Testo delle regole (Oracle, inglese)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2016-07-13
When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
2016-07-13
If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
2016-07-13
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
2016-07-13
You can't choose any one mode multiple times.
2016-07-13
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
2016-07-13
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
2016-07-13
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
2016-07-13
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
2016-07-13
Additional costs don't affect a spell's mana value.
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