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Scopritrappole Agile

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Scopritrappole Agile (Nimble Trapfinder)

Costo{1}{U} Valore di mana2TipoCreatura — Farabutto Umano Identità di colore{U} Blu RaritàRara EspansioneZendikar Rising (ZNR) IllustratoreCaio Monteiro Prezzo0,15 € · foil 0,22 € · 0,20 USD

Informazioni sulla carta

Scopritrappole Agile è una carta di tipo creatura di Magic: The Gathering con valore di mana 2 (identità di colore: blu). Prima stampa: Zendikar Rising Promos (2020); 4 versioni cartacee in totale. Ruolo in Commander: pescata. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,14 € (Zendikar Rising Promos); la più cara: 0,36 € (Zendikar Rising).

Scopritrappole Agile {1}{U}

Creatura — Farabutto Umano
Lo Scopritrappole Agile non può essere bloccato se hai fatto entrare nel campo di battaglia sotto il tuo controllo un altro Chierico, Farabutto, Guerriero o Mago in questo turno.
All'inizio del combattimento nel tuo turno, se hai una compagnia completa, le creature che controlli hanno "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, pesca una carta" fino alla fine del turno.
Testo delle regole (Oracle, inglese)
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2/1

Nome in ogni lingua

FrançaisPistrappeur agileEnglishNimble TrapfinderEspañolBuscatrampas hábilDeutschGeschickter FallensucherItalianoScopritrappole AgilePortuguêsDesarmadilheiro Ágil日本語敏捷な罠探し

Legalità

Chiarimenti sulle regole (in inglese)

2020-09-25
Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.

2020-09-25
Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.

2020-09-25
After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.

2020-09-25
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

2020-09-25
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

2020-09-25
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

2020-09-25
Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

Carte con lo stesso ruolo: pescata

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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