Armatura Rovinamaghi (Magebane Armor)
Costo
Valore di mana3TipoArtefatto — Equipaggiamento
Identità di colore
Incolore
RaritàRara
EspansioneMagic 2010 (M10)
IllustratoreIzzy
Prezzo0,61 € · foil 2,35 € · 0,97 USD
Armatura Rovinamaghi 
Artefatto — Equipaggiamento
La creatura equipaggiata prende +2/+4 e perde volare.
Previeni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata.
Equipaggiare
(
: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)
Previeni tutto il danno non da combattimento che verrebbe inflitto alla creatura equipaggiata.
Equipaggiare
Testo delle regole (Oracle, inglese)
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
Legalità
CommanderLegaleStandardNon legalePioneerNon legaleModernLegaleLegacyLegaleVintageLegalePauperNon legaleBrawlNon legaleOathbreakerLegaleHistoricNon legaleTimelessNon legalePenny DreadfulLegale
Chiarimenti sulle regole (in inglese)
2009-10-01
Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
2009-10-01
Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.
2009-10-01
Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).