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Talento del Cacciatore

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Talento del Cacciatore (Hunter's Talent)

Costo{1}{G} Valore di mana2TipoIncantesimo — Classe Identità di colore{G} Verde RaritàNon comune EspansioneBloomburrow (BLB) IllustratoreKisung Koh Prezzo0,45 € · foil 0,55 € · 0,33 USD

Informazioni sulla carta

Talento del Cacciatore è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 2 (identità di colore: verde). Prima stampa: Bloomburrow (2024); 2 versioni cartacee in totale. Ruolo in Commander: pescata. È una delle 5000 carte più giocate in Commander (posizione 3697 su EDHREC). Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,45 €.

Talento del Cacciatore {1}{G}

Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Quando il Talento del Cacciatore entra, una creatura bersaglio che controlli infligge danno pari alla sua forza a una creatura bersaglio che non controlli.
{1}{G}: Livello 2
//Level_2//
Ogniqualvolta attacchi, una creatura attaccante bersaglio prende +1/+0 e ha travolgere fino alla fine del turno.
{3}{G}: Livello 3
//Level_3//
All'inizio della tua sottofase finale, se controlli una creatura con forza pari o superiore a 4, pesca una carta.
Testo delle regole (Oracle, inglese)
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

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Legalità

Chiarimenti sulle regole (in inglese)

2024-07-26
If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.

2024-07-26
Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.

2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Carte con lo stesso ruolo: pescata

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