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Saggia del Cerchio

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Saggia del Cerchio (Gyre Sage)

Costo{1}{G} Valore di mana2TipoCreatura — Druido Elfo Identità di colore{G} Verde RaritàRara EspansioneMarch of the Machine Commander (MOC) IllustratoreTyler Jacobson Prezzo2,18 € · 2,52 USD

Informazioni sulla carta

Saggia del Cerchio è una carta di tipo creatura di Magic: The Gathering con valore di mana 2 (identità di colore: verde). Prima stampa: Gatecrash (2013); 5 versioni cartacee in totale. Ruolo in Commander: rampa. È una delle 1000 carte più giocate in Commander (posizione 847 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 1,46 € (Final Fantasy Commander); la più cara: 2,57 € (Midnight Hunt Commander).

Saggia del Cerchio {1}{G}

Creatura — Druido Elfo
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
{T}: Aggiungi {G} per ogni segnalino +1/+1 sulla Saggia del Cerchio.
Testo delle regole (Oracle, inglese)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
1/2

Nome in ogni lingua

FrançaisSage de la spiraleEnglishGyre SageEspañolSabia del espiralDeutschWeise des WirbelsItalianoSaggia del CerchioPortuguêsSábia da Espiral日本語円環の賢者

Legalità

Chiarimenti sulle regole (in inglese)

2013-04-15
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

2013-04-15
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

2013-04-15
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

2013-04-15
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

2013-04-15
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

2013-04-15
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

2013-01-24
Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.

Carte con lo stesso ruolo: rampa

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