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Intrusa del Cimitero // Ingorda del Cimitero

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Intrusa del Cimitero // Ingorda del Cimitero (Graveyard Trespasser // Graveyard Glutton)

Costo{2}{B} Valore di mana3TipoCreatura — Mannaro Umano // Creatura — Mannaro Identità di colore{B} Nero RaritàRara EspansioneInnistrad: Midnight Hunt (MID) IllustratoreChris Rallis Prezzo0,51 € · foil 1,28 € · 0,39 USD

Informazioni sulla carta

Intrusa del Cimitero // Ingorda del Cimitero è una carta di tipo creatura di Magic: The Gathering con valore di mana 3 (identità di colore: nero). Prima stampa: Innistrad: Midnight Hunt Promos (2021); 4 versioni cartacee in totale. Ruolo in Commander: rimozione mirata. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,51 € (Innistrad: Midnight Hunt); la più cara: 0,85 € (Innistrad: Midnight Hunt).

Intrusa del Cimitero {2}{B}

Creatura — Mannaro Umano
Egida—Scarta una carta.
Ogniqualvolta l'Intrusa del Cimitero entra nel campo di battaglia o attacca, esilia fino a una carta bersaglio da un cimitero. Se una carta creatura è stata esiliata in questo modo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
Testo delle regole (Oracle, inglese)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Ingorda del Cimitero

Creatura — Mannaro
Egida—Scarta una carta.
Ogniqualvolta l'Ingorda del Cimitero entra nel campo di battaglia o attacca, esilia fino a due carte bersaglio dai cimiteri. Per ogni carta creatura esiliata in questo modo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
Testo delle regole (Oracle, inglese)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2021-09-24
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

2021-09-24
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

2021-09-24
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

2021-09-24
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

2021-09-24
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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