Dissidente della Mano dell'Aurora (Dawnhand Dissident)
Informazioni sulla carta
Dissidente della Mano dell'Aurora è una carta di tipo creatura di Magic: The Gathering con valore di mana 1 (identità di colore: nero). Prima stampa: Lorwyn Eclipsed Promos (2026); 3 versioni cartacee in totale. Ruolo in Commander: rimozione mirata. Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,33 € (Lorwyn Eclipsed Promos); la più cara: 0,74 € (Lorwyn Eclipsed).
Dissidente della Mano dell'Aurora 
Durante il tuo turno, puoi lanciare magie creatura scelte tra le carte che possiedi esiliate con questa creatura, rimuovendo tre segnalini tra le creature che controlli oltre a pagare gli altri loro costi.
Testo delle regole (Oracle, inglese)
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2025-11-17
Dawnhand Dissident must be under your control in order for you to start casting a creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Dawnhand Dissident to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally.
2025-11-17
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
2025-11-17
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
2025-11-17
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
2025-11-17
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
2025-11-17
You must still pay all costs and follow any timing restrictions and permissions for creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty.
2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
2025-11-17
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
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