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Dawnhand Dissident

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Dawnhand Dissident

Mana cost{B} Mana value1TypeCreature — Elf Warlock Color identity{B} Black RarityRare SetLorwyn Eclipsed (ECL) ArtistJacob Walker Price€0.55 · foil €0.82 · $0.30

About this card

Dawnhand Dissident is a creature card in Magic: The Gathering with mana value 1 (color identity: black). First printed in Lorwyn Eclipsed Promos (2026); 3 paper printings in total. Role in Commander: removal. Legal in Commander, Standard, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €0.33 (Lorwyn Eclipsed Promos); most expensive: €0.74 (Lorwyn Eclipsed).

Dawnhand Dissident {B}

Creature — Elf Warlock
{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
1/2

Name in each language

FrançaisDissident solarianeurEnglishDawnhand DissidentEspañolDisidente manoáureaDeutschMorgenheiler-DissidentItalianoDissidente della Mano dell'Aurora日本語アケノテブクロ使いの造反者

Legality

Rulings

2025-11-17
Dawnhand Dissident must be under your control in order for you to start casting a creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Dawnhand Dissident to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally.

2025-11-17
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

2025-11-17
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

2025-11-17
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

2025-11-17
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

2025-11-17
You must still pay all costs and follow any timing restrictions and permissions for creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty.

2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

2025-11-17
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

Cards with the same role: removal

Printings (3)

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