Ascensione del Capo Sanguinario (Bloodchief Ascension)
Informazioni sulla carta
Ascensione del Capo Sanguinario è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 1 (identità di colore: nero). Prima stampa: Zendikar (2009); 6 versioni cartacee in totale. È una delle 1000 carte più giocate in Commander (posizione 767 su EDHREC). Legale in Commander, Modern, Legacy e Vintage. Versione più economica: 15,30 € (Zendikar); la più cara: 27,38 € (Commander Masters).
Ascensione del Capo Sanguinario 
Ogniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, se l'Ascensione del Capo Sanguinario ha tre o più segnalini ricerca, puoi far perdere 2 punti vita a quel giocatore. Se lo fai, guadagni 2 punti vita.
Testo delle regole (Oracle, inglese)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Legalità
Chiarimenti sulle regole (in inglese)
2009-10-01
Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
2009-10-01
Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
2009-10-01
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
2009-10-01
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
Stampe (6)
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