Incendiez la tour ! (Torch the Tower)
À propos de cette carte
Incendiez la tour ! est une carte de type éphémère de Magic: The Gathering, de valeur de mana 1 (identité : rouge). Première impression : Wilds of Eldraine (2023) ; 2 versions papier au total. Rôle en Commander : gestion ciblée. Légale en Commander, Standard, Pioneer, Modern, Legacy, Vintage et Pauper. Version la moins chère : 0,49 € (Wilds of Eldraine) ; la plus chère : 0,67 € (Wilds of Eldraine).
Incendiez la tour ! 
Incendiez la tour inflige 2 blessures à une cible, créature ou planeswalker. Si ce sort a été négocié, à la place il inflige 3 blessures à ce permanent et vous appliquez regard 1.
Si un permanent ayant subi des blessures d'Incendiez la tour devait mourir ce tour-ci, exilez-le à la place.
Texte de règles (Oracle, anglais)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Nom dans chaque langue
Légalité
Précisions de règles (en anglais)
2023-09-01
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
2023-09-01
Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
2023-09-01
Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
2023-09-01
You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
2023-09-01
If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
2023-09-01
Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
Cartes du même rôle : gestion ciblée
Blasphemous Act
Chaos Warp
Vandalblast
Abrade
Lightning Bolt
Untimely Malfunction
Aetherflux Reservoir
Demolition Field
Walking Ballista
Red Elemental Blast
Goblin Bombardment
Chandra's Ignition

