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Arche fantôme

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Arche fantôme (Ghost Ark)

Coût{4} Valeur de mana4TypeArtefact : véhicule Identité de couleur{C} Incolore RaretéRare ExtensionWarhammer 40,000 Commander (40K) IllustrateurAlexey Kruglov Prix0,30 € · 0,40 $US

Arche fantôme {4}

Artefact : véhicule
Vol
Console de réparation — À chaque fois que l'Arche fantôme devient pilotée, chaque carte de créature-artefact dans votre cimetière acquiert exhumation {3} jusqu'à la fin du tour.
Pilotage 2 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 2 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)
Texte de règles (Oracle, anglais)
Flying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3

Légalité

Précisions de règles (en anglais)

2022-10-07
Ghost Ark's triggered ability gives unearth {3} to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.

2022-10-07
See also "Returning Keyword Ability: Unearth" in the General Notes section.

2022-10-07
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

2022-10-07
Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.

2022-10-07
If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

2022-10-07
At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.

2022-10-07
Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

Impressions (2)

Warhammer 40,000 Commander40K #156★ · Rare · —
Warhammer 40,000 Commander40K #156 · Rare · 0,26 €