Arca Fantasma (Ghost Ark)
Sobre esta carta
Arca Fantasma es una carta de tipo artefacto de Magic: The Gathering con valor de maná 4 (identidad de color: incoloro). Primera impresión: Warhammer 40,000 Commander (2022); 2 versiones en papel en total. Legal en Commander, Legacy y Vintage. Precio en Cardmarket: 0,38 €.
Arca Fantasma 
Plataforma de reparación — Siempre que el Arca Fantasma sea tripulada, cada carta de criatura artefacto en tu cementerio gana la habilidad de desenterrar
Tripular 2. (Girar cualquier cantidad de criaturas que controlas con una fuerza total de 2 o más: Este Vehículo se convierte en una criatura artefacto hasta el final del turno.)
Texto de reglas (Oracle, inglés)
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2022-10-07
Ghost Ark's triggered ability gives unearth to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
2022-10-07
See also "Returning Keyword Ability: Unearth" in the General Notes section.
2022-10-07
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07
Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07
If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07
At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07
Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

