Gryff de la congrégation (Congregation Gryff)
Gryff de la congrégation 


À chaque fois que le Gryff de la congrégation attaque tant qu'il est sellé, il gagne +X/+X jusqu'à la fin du tour, X étant le nombre de montures que vous contrôlez.
Seller 3 (Engagez n'importe quel nombre d'autres créatures que vous contrôlez dont la force totale est supérieure ou égale à 3 : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.)
Texte de règles (Oracle, anglais)
Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Légalité
Précisions de règles (en anglais)
2024-04-12
You may activate a permanent’s saddle ability even if that permanent is already saddled.
2024-04-12
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
2024-04-12
The value of X is determined as Congregation Gryff’s ability resolves. As long as Congregation Gryff is still on the battlefield at that time, X is likely to be at least 1.
2024-04-12
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
2024-04-12
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
2024-04-12
Creatures with saddle can attack or block as normal even if they aren’t saddled.
2024-04-12
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.