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Prisioneros rebeldes

Añadir a un mazo o a mi colección

Prisioneros rebeldes (Rebellious Captives)

Coste{1}{G} Valor de maná2TipoCreature — Human Peasant Ally Identidad de color{G} Verde RarezaComún ExpansiónAvatar: The Last Airbender (TLA) IlustradorIttoku Precio0,04 € · foil 0,11 € · 0,15 US$

Sobre esta carta

Prisioneros rebeldes es una carta de tipo criatura de Magic: The Gathering con valor de maná 2 (identidad de color: verde). Impresa en Avatar: The Last Airbender (2025). Legal en Commander, Standard, Pioneer, Modern, Legacy, Vintage y Pauper. Precio en Cardmarket: 0,04 €.

Prisioneros rebeldes {1}{G}

Creature — Human Peasant Ally
Agotar - {6}: Pon dos contadores +1/+1 sobre esta criatura y luego controla la tierra 2. (La tierra objetivo que controlas se convierte en una criatura 0/0 con la habilidad de prisa que sigue siendo una tierra. Pon dos contadores +1/+1 sobre ella. Cuando muera o sea exiliada, regrésala al campo de batalla girada. Activa cada habilidad de agotar solo una vez.)
Texto de reglas (Oracle, inglés)
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)

"¡Expulsemos a la Nación del Fuego de nuestra tierra!".

2/2

Nombre en cada idioma

FrançaisPrisonniers rebellesEnglishRebellious CaptivesEspañolPrisioneros rebeldesDeutschRebellische HäftlingeItalianoDetenuti Ribelli日本語抗う囚人たち

Legalidad

Aclaraciones de reglas (en inglés)

2025-10-02
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

2025-10-02
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

2025-10-02
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

2025-10-02
Exhaust abilities can be activated any time you could normally activate an ability.

2025-10-02
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

2025-10-02
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

2025-10-02
If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

2025-10-02
If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

2025-10-02
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.

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