Inicio › Cartas › Rafhos, cuidador de almas
Rafhos, cuidador de almas

Añadir a un mazo o a mi colección

Rafhos, cuidador de almas (Ravos, Soultender)

Coste{3}{W}{B} Valor de maná5TipoCriatura legendaria — Clérigo humano Identidad de color{B}{W} Orzhov RarezaMítica ExpansiónCommander Legends (CMR) IlustradorZezhou Chen Precio—
✦ Esta carta puede ser un comandante. Ver la página de comandante →

Sobre esta carta

Rafhos, cuidador de almas es una carta de tipo criatura de Magic: The Gathering con valor de maná 5 (identidad de color: negro y blanco). Primera impresión: Commander 2016 (2016); 2 versiones en papel en total. Puede usarse como comandante. Legal en Commander, Legacy y Vintage.

Rafhos, cuidador de almas {3}{W}{B}

Criatura legendaria — Clérigo humano
Vuela.
Las otras criaturas que controlas obtienen +1/+1.
Al comienzo de tu mantenimiento, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
Texto de reglas (Oracle, inglés)
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
2/2

Nombre en cada idioma

FrançaisRavos, veilleur d'âmesEnglishRavos, SoultenderEspañolRafhos, cuidador de almasDeutschRavos, Führer der SeelenItalianoRavos, Guardiano di AnimePortuguêsRavos, Protetor das Almas日本語魂の守護者、ラーボス

Legalidad

Aclaraciones de reglas (en inglés)

2020-11-10
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Ravos leaves the battlefield during that turn.

2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Impresiones (2)

Texte
Texte de la carte (règles)
Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
Capacité
Texte d'ambiance
Type et rareté
Rareté
Super-type
Sous-type
CouleursCouleurs du commandant
Identité de couleur (Commander)
Coût et caractéristiques
Valeur de mana
à
Le coût contient
Force
à
Endurance
à
Loyauté
à
Édition
Extension
Année
à
Prix (€)
à
Illustrateur
Format et options
Trier par