Armadura celestial (Celestial Armor)
Coste
Valor de maná3TipoArtefacto — Equipo
Identidad de color
Blanco
RarezaRara
ExpansiónFoundations (FDN)
IlustradorJosé Parodi
Precio0,40 € · foil 0,45 € · 0,36 US$
Armadura celestial 

Artefacto — Equipo
Destello.
Cuando este Equipo entre, anéxalo a la criatura objetivo que controlas. Esa criatura gana las habilidades de antimaleficio e indestructible hasta el final del turno.
La criatura equipada obtiene +2/+0 y tiene la habilidad de volar.
Equipar
.
Cuando este Equipo entre, anéxalo a la criatura objetivo que controlas. Esa criatura gana las habilidades de antimaleficio e indestructible hasta el final del turno.
La criatura equipada obtiene +2/+0 y tiene la habilidad de volar.
Equipar
Texto de reglas (Oracle, inglés)
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip
Legalidad
CommanderLegalStandardLegalPioneerLegalModernLegalLegacyLegalVintageLegalPauperNo legalBrawlLegalOathbreakerLegalHistoricLegalTimelessLegalPenny DreadfulLegal
Aclaraciones de reglas (en inglés)
2024-11-08
Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.
2024-11-08
If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.




