Talento: herrería (Blacksmith's Talent)
Sobre esta carta
Talento: herrería es una carta de tipo encantamiento de Magic: The Gathering con valor de maná 1 (identidad de color: rojo). Impresa en Bloomburrow (2024). Es una de las 5000 cartas más jugadas en Commander (puesto 3880 en EDHREC). Legal en Commander, Standard, Pioneer, Modern, Legacy y Vintage. Precio en Cardmarket: 0,12 €.
Talento: herrería 
Cuando el Talento: herrería entre, crea una ficha de artefacto Equipo incolora llamada Espada con "La criatura equipada obtiene +1/+1" y la habilidad de equipar
//Level_2//
Al comienzo del combate en tu turno, anexa el Equipo objetivo que controlas a hasta una criatura objetivo que controlas.
//Level_3//
Durante tu turno, las criaturas equipadas que controlas tienen las habilidades de dañar dos veces y prisa.
Texto de reglas (Oracle, inglés)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
During your turn, equipped creatures you control have double strike and haste.
Nombre en cada idioma
Legalidad
Aclaraciones de reglas (en inglés)
2024-07-26
If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
2024-07-26
A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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