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Talento del Fabbro

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Talento del Fabbro (Blacksmith's Talent)

Costo{R} Valore di mana1TipoIncantesimo — Classe Identità di colore{R} Rosso RaritàNon comune EspansioneBloomburrow (BLB) IllustratoreVincent Christiaens Prezzo0,12 € · foil 0,32 € · 0,29 USD

Talento del Fabbro {R}

Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Quando il Talento del Fabbro entra, crea una pedina artefatto Equipaggiamento incolore chiamata Spada con "La creatura equipaggiata prende +1/+1" ed equipaggiare {2}.
{2}{R}: Livello 2
//Level_2//
All'inizio del combattimento nel tuo turno, assegna un Equipaggiamento bersaglio che controlli a fino a una creatura bersaglio che controlli.
{3}{R}: Livello 3
//Level_3//
Durante il tuo turno, le creature equipaggiate che controlli hanno doppio attacco e rapidità.
Testo delle regole (Oracle, inglese)
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.

Legalità

Chiarimenti sulle regole (in inglese)

2024-07-26
If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

2024-07-26
A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

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Écris dans ta langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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