Trouble in Pairs
About this card
Trouble in Pairs is an enchantment card in Magic: The Gathering with mana value 4 (color identity: white). First printed in Murders at Karlov Manor Commander (2024); 3 paper printings in total. Role in Commander: card draw. It is one of the 1,000 most played cards in Commander (EDHREC rank 617). Legal in Commander, Legacy and Vintage. Cheapest printing: €17.05 (Teenage Mutant Ninja Turtles Source Material); most expensive: €26.65 (Murders at Karlov Manor Commander).
Trouble in Pairs 


Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
Name in each language
Legality
Rulings
2024-02-02
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
2024-02-02
Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
2024-02-02
Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
2024-02-02
Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
2024-02-02
Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
2024-02-02
If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
Cards with the same role: card draw
Printings (3)
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