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Savage Punch

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Savage Punch

Mana cost{1}{G} Mana value2TypeSorcery Color identity{G} Green RarityCommon SetKhans of Tarkir (KTK) ArtistWesley Burt Price€0.04 · foil €0.16 · $0.12

About this card

Savage Punch is a sorcery card in Magic: The Gathering with mana value 2 (color identity: green). First printed in Khans of Tarkir (2014); 3 paper printings in total. Legal in Commander, Pioneer, Modern, Legacy, Vintage and Pauper. Cheapest printing: €0.04 (Khans of Tarkir); most expensive: €0.18 (The List).

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Name in each language

FrançaisCoup de poing sauvageEnglishSavage PunchEspañolPuñetazo salvajeDeutschBrutaler FausthiebItalianoPugno SelvaggioPortuguêsMurro Selvagem日本語凶暴な殴打

Legality

Rulings

2014-09-20
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

2014-09-20
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

2014-09-20
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

2014-09-20
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

2014-09-20
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Printings (3)

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