Hot Pursuit
About this card
Hot Pursuit is an enchantment card in Magic: The Gathering with mana value 2 (color identity: red). First printed in Murders at Karlov Manor Commander (2024); 2 paper printings in total. Legal in Commander, Legacy and Vintage. Cheapest printing: €0.26 (Murders at Karlov Manor Commander); most expensive: €0.31 (Murders at Karlov Manor Commander).
Hot Pursuit 

At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Name in each language
Legality
Rulings
2024-02-02
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
2024-02-02
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
2024-02-02
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
2024-02-02
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
2024-02-02
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
2024-02-02
If a creature is already suspected, suspecting it again won’t have any effect.
2024-02-02
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
Printings (2)
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