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Clara Oswald

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Clara Oswald

Manakosten{6} Manabetrag6TypLegendäre Kreatur — Mensch, Berater Farbidentität{C} Farblos SeltenheitSelten EditionDoctor Who (WHO) KünstlerMarta Nael Preis0,24 € · foil 0,87 € · 0,37 $
✦ Diese Karte kann ein Commander sein. Zur Commander-Seite →

Über diese Karte

Clara Oswald ist eine Karte vom Typ Kreatur aus Magic: The Gathering mit Manabetrag 6 (Farbidentität: Farblos). Erstmals gedruckt in Doctor Who (2023); insgesamt 4 Papierversionen. Sie kann als Kommandeur dienen. Legal in Commander, Legacy und Vintage. Günstigste Version: 0,22 € (Doctor Who); teuerste: 1,75 € (Doctor Who).

Clara Oswald {6}

Legendäre Kreatur — Mensch, Berater
Unmögliches Mädchen — Falls Clara Oswald dein Kommandeur ist, bestimme vor Beginn der Partie eine Farbe. Clara Oswald hat die bestimmte Farbe.
Falls eine ausgelöste Fähigkeit eines Doctors, den du kontrollierst, ausgelöst wird, wird die Fähigkeit ein weiteres Mal ausgelöst.
Begleiter des Doctors (Du kannst zwei Kommandeure haben, falls der andere der Doctor ist.)
Regeltext (Oracle, Englisch)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
2/6

Name in jeder Sprache

FrançaisClara OswaldEnglishClara OswaldDeutschClara Oswald日本語クララ・オズワルド

Legalität

Regelhinweise (auf Englisch)

2023-10-13
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

2023-10-13
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

2023-10-13
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

2023-10-13
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2023-10-13
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

2023-10-13
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2023-10-13
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Drucke (4)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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