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Verriegeln des Tores

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Verriegeln des Tores (Bar the Gate)

Manakosten{2}{U} Manabetrag3TypSpontanzauber Farbidentität{U} Blau SeltenheitHäufig EditionAdventures in the Forgotten Realms (AFR) KünstlerJohannes Voss Preis0,15 € · foil 0,16 € · 0,22 $

Über diese Karte

Verriegeln des Tores ist eine Karte vom Typ Spontanzauber aus Magic: The Gathering mit Manabetrag 3 (Farbidentität: Blau). Gedruckt in Adventures in the Forgotten Realms (2021). Rolle im Commander: Konterzauber. Legal in Commander, Pioneer, Modern, Legacy, Vintage und Pauper. Cardmarket-Preis: 0,15 €.

Verriegeln des Tores {2}{U}

Spontanzauber
Neutralisiere einen Kreaturen- oder Planeswalkerzauber deiner Wahl. Wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Regeltext (Oracle, Englisch)
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

„Dieser Weg ist dir versperrt!"

Name in jeder Sprache

FrançaisBloquez le portail !EnglishBar the GateEspañolBloquear el portalDeutschVerriegeln des ToresItalianoSigillare il PortalePortuguêsBarrar o Portal日本語ゲートを塞げ

Legalität

Regelhinweise (auf Englisch)

2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23
Moving into a dungeon room will cause its room ability to trigger.

2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23
A player may only have one dungeon in the command zone at a time.

2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23
Dungeons are removed from the game as a state-based action.

2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Karten mit derselben Rolle: Konterzauber

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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