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Sigillare il Portale

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Sigillare il Portale (Bar the Gate)

Costo{2}{U} Valore di mana3TipoIstantaneo Identità di colore{U} Blu RaritàComune EspansioneAdventures in the Forgotten Realms (AFR) IllustratoreJohannes Voss Prezzo0,15 € · foil 0,16 € · 0,22 USD

Sigillare il Portale {2}{U}

Istantaneo
Neutralizza una magia creatura o planeswalker bersaglio. Esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
Testo delle regole (Oracle, inglese)
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

"Di qui non si passa!"

Legalità

Chiarimenti sulle regole (in inglese)

2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23
Moving into a dungeon room will cause its room ability to trigger.

2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23
A player may only have one dungeon in the command zone at a time.

2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23
Dungeons are removed from the game as a state-based action.

2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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