Home › Carte › Furia Combattente Crudele
Furia Combattente Crudele

Aggiungi a un mazzo o alla mia collezione

Furia Combattente Crudele (Vicious Battlerager)

Costo{3}{B} Valore di mana4TipoCreatura — Barbaro Nano Identità di colore{B} Nero RaritàComune EspansioneCommander Legends: Battle for Baldur's Gate (CLB) IllustratoreCristi Balanescu Prezzo0,17 € · foil 0,33 € · 0,11 USD

Informazioni sulla carta

Furia Combattente Crudele è una carta di tipo creatura di Magic: The Gathering con valore di mana 4 (identità di colore: nero). Stampata in Commander Legends: Battle for Baldur's Gate (2022). Legale in Commander, Legacy e Vintage. Bandita in Pauper. Prezzo Cardmarket: 0,17 €.

Furia Combattente Crudele {3}{B}

Creatura — Barbaro Nano
Quando la Furia Combattente Crudele entra nel campo di battaglia, prendi l'iniziativa.
Castigo Chiodato — Ogniqualvolta la Furia Combattente Crudele viene bloccata da una creatura, il controllore di quella creatura perde 5 punti vita.
Testo delle regole (Oracle, inglese)
When this creature enters, you take the initiative.
Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
1/5

Nome in ogni lingua

FrançaisFou de guerre violentEnglishVicious BattleragerEspañolCamorrista brutalDeutschBösartiger SchlachtenwüterItalianoFuria Combattente CrudelePortuguêsFurioso de Batalha Ferino日本語物騒なバトルレイジャー

Legalità

Chiarimenti sulle regole (in inglese)

2022-06-10
If Vicious Battlerager becomes blocked by more than one creature, its triggered ability triggers once for each creature that blocked it.

2022-06-10
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

2022-06-10
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

2022-06-10
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

2022-06-10
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

2022-06-10
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

2022-06-10
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

2022-06-10
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

2022-06-10
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

2022-06-10
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

2022-06-10
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

Manarcane — le site gratuit pour la collection et les decks Magic: The Gathering

Manarcane réunit au même endroit tout ce qu'il faut à un joueur de Magic, en 5 langues (français, anglais, espagnol, allemand, italien), avec les prix Cardmarket en euros.

  • Collection : classeurs, extensions complètes, valeur et évolution des prix, liste d'envies avec prix cibles, scanner de cartes avec la caméra, import et export CSV.
  • Decks : Commander et tous formats, courbe de mana, analyse, bracket Commander, suggestions de cartes, combos, présentation et historique des versions, partie d'essai.
  • Recherche de cartes : toutes les cartes Magic, filtres simples ou avancés, recherche dans le texte en français, toutes les versions et illustrations.
  • Communauté : decks partagés publics ou privés, commentaires, copie d'un deck en un clic.
  • À table : compteur de points de vie de 2 à 6 joueurs (poison, dégâts de commandant), ouverture de boosters, carte des boutiques.

Découvrir : les cartes · les commandants · les decks de la communauté · le format Commander

Texte
Texte de la carte (règles)
Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
Capacité
Texte d'ambiance
Type et rareté
Rareté
Super-type
Sous-type
CouleursCouleurs du commandant
Identité de couleur (Commander)
Coût et caractéristiques
Valeur de mana
à
Le coût contient
Force
à
Endurance
à
Loyauté
à
Édition
Extension
Année
à
Prix (€)
à
Illustrateur
Format et options
Trier par