Tymna, la Tessitrice (Tymna the Weaver)
Informazioni sulla carta
Tymna, la Tessitrice è una carta di tipo creatura di Magic: The Gathering con valore di mana 3 (identità di colore: nero e bianco). Prima stampa: Commander 2016 (2016); 4 versioni cartacee in totale. Ruolo in Commander: pescata. È una delle 5000 carte più giocate in Commander (posizione 4157 su EDHREC). Può essere usata come Commander. Legale in Commander, Legacy e Vintage. Prezzo Cardmarket: 9,93 €.
Tymna, la Tessitrice 


All'inizio della tua fase principale post-combattimento, puoi pagare X punti vita, dove X è il numero di avversari a cui è stato inflitto danno da combattimento in questo turno. Se lo fai, pesca X carte.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
Testo delle regole (Oracle, inglese)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2020-11-10
You must pay exactly X life or none. You can't pay less life to draw fewer cards.
2020-11-10
If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
2020-11-10
If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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