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Fiamma Gemella

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Fiamma Gemella (Twinflame)

Costo{1}{R} Valore di mana2TipoStregoneria Identità di colore{R} Rosso RaritàRara EspansioneJourney into Nyx (JOU) IllustratoreChase Stone Prezzo1,42 € · 0,96 USD

Informazioni sulla carta

Fiamma Gemella è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 2 (identità di colore: rosso). Prima stampa: Journey into Nyx (2014); 5 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 1259 su EDHREC). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 1,38 € (Secrets of Strixhaven Commander); la più cara: 9,47 € (Secret Lair Drop).

Fiamma Gemella {1}{R}

Stregoneria
Sforzo — La Fiamma Gemella costa {2}{R} in più per essere lanciata per ogni bersaglio oltre il primo.
Scegli un qualsiasi numero di creature bersaglio che controlli. Per ognuna di esse, metti sul campo di battaglia una pedina che è una copia di quella creatura. Quelle pedine hanno rapidità. Esiliale all'inizio della prossima sottofase finale.
Testo delle regole (Oracle, inglese)
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Nome in ogni lingua

FrançaisPyrojumeauEnglishTwinflameEspañolGemelo ígneoDeutschZwillingsflammeItalianoFiamma GemellaPortuguêsGêmeo Incandescente日本語双つ身の炎

Legalità

Chiarimenti sulle regole (in inglese)

2014-04-26
If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.

2014-04-26
If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.

2014-04-26
The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

2014-04-26
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

2014-04-26
If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.

2014-04-26
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

2014-04-26
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

2014-04-26
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.

2014-04-26
If the copied creature has {X} in its mana cost, X is considered to be 0.

2014-04-26
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

2014-04-26
The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.

2014-04-26
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Stampe (5)

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