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Tromell, Maggiordomo di Seymour

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Tromell, Maggiordomo di Seymour (Tromell, Seymour's Butler)

Costo{2}{G} Valore di mana3TipoLegendary Creature — Elf Advisor Identità di colore{G} Verde RaritàRara EspansioneFinal Fantasy Commander (FIC) IllustratoreKotetsu Kinoshita Prezzo0,61 € · 0,30 USD
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Informazioni sulla carta

Tromell, Maggiordomo di Seymour è una carta di tipo creatura di Magic: The Gathering con valore di mana 3 (identità di colore: verde). Prima stampa: Final Fantasy Commander (2025); 2 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 3904 su EDHREC). Può essere usata come Commander. Legale in Commander, Legacy e Vintage. Versione più economica: 0,57 € (Final Fantasy Commander); la più cara: 1,35 € (Final Fantasy Commander).

Tromell, Maggiordomo di Seymour {2}{G}

Legendary Creature — Elf Advisor
Ogni altra creatura non pedina che controlli entra con un segnalino +1/+1 addizionale.
{1}, {T}: Prolifera X volte, dove X è il numero di creature non pedina che controlli e che sono entrate in questo turno. (Per proliferare, scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.)
Testo delle regole (Oracle, inglese)
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
{1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/3

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Legalità

Chiarimenti sulle regole (in inglese)

2025-06-06
The value of X is determined only once, as Tromell's last ability resolves. To determine that value, look at the nontoken creatures you control and count each one that entered this turn. It doesn't matter if they were creatures when they entered or who controlled them when they entered.

2025-06-06
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

2025-06-06
While proliferating multiple times, players can't respond between proliferating the first time and proliferating the second time, and so on.

2025-06-06
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time.

2025-06-06
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2025-06-06
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2025-06-06
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

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