Home › Carte › Trattamento delle Fattezze
Trattamento delle Fattezze

Aggiungi a un mazzo o alla mia collezione

Trattamento delle Fattezze (Trait Doctoring)

Costo{U} Valore di mana1TipoStregoneria Identità di colore{U} Blu RaritàRara EspansioneDragon's Maze (DGM) IllustratoreClint Cearley Prezzo0,25 € · foil 0,70 € · 0,32 USD

Informazioni sulla carta

Trattamento delle Fattezze è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 1 (identità di colore: blu). Stampata in Dragon's Maze (2013). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,25 €.

Trattamento delle Fattezze {U}

Stregoneria
Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro fino alla fine del turno.
Cifrare (Poi puoi esiliare questa carta magia codificata su una creatura che controlli. Ogniqualvolta quella creatura infligge danno da combattimento a un giocatore, il suo controllore può lanciare una copia della carta codificata senza pagare il suo costo di mana.)
Testo delle regole (Oracle, inglese)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Nome in ogni lingua

FrançaisTrafiquage de caractèreEnglishTrait DoctoringEspañolAdulteración de rasgosDeutschWesensänderungItalianoTrattamento delle FattezzePortuguêsTratamento de Traços日本語特質改竄

Legalità

Chiarimenti sulle regole (in inglese)

2013-04-15
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

2013-04-15
You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

2013-04-15
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

2013-04-15
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

2013-04-15
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

2013-04-15
The copy of the card with cipher is created in and cast from exile.

2013-04-15
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

2013-04-15
If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

2013-04-15
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

2013-04-15
If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

2013-04-15
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

2013-04-15
Trait Doctoring changes the color word or basic land type each time it appears in the permanent’s type line and/or rules text. It doesn’t change the name of the card or any instances of the word being used as part of a card’s name.

2013-04-15
You choose what word you’re changing and what word you’re changing it to as Trait Doctoring resolves.

2013-04-15
You can target any permanent with Trait Doctoring, including one with no color words or basic land types on it.

2013-04-15
Trait Doctoring’s effect changes only the text printed on the permanent. It can’t change words found in abilities it’s been granted. For example, if you’ve changed “green” to “blue,” and the permanent gains protection from green (as opposed to having protection from green printed on it), that protection ability is unaffected. The permanent will have protection from green.

2013-04-15
If the basic land type of a land is changed, the associated mana ability of that land will also change, but its name will not. For example, if you’ve changed “Plains” to “Island,” a card named Plains will have the basic land type Island and can be tapped for {U}, and it can no longer be tapped for {W}.

2013-04-15
The type-changing effect can change part of a word such as “nonblack” or “swampwalk” if the part of the word is being used to refer to a color or basic land type.

Manarcane — le site gratuit pour la collection et les decks Magic: The Gathering

Manarcane réunit au même endroit tout ce qu'il faut à un joueur de Magic, en 5 langues (français, anglais, espagnol, allemand, italien), avec les prix Cardmarket en euros.

  • Collection : classeurs, extensions complètes, valeur et évolution des prix, liste d'envies avec prix cibles, scanner de cartes avec la caméra, import et export CSV.
  • Decks : Commander et tous formats, courbe de mana, analyse, bracket Commander, suggestions de cartes, combos, présentation et historique des versions, partie d'essai.
  • Recherche de cartes : toutes les cartes Magic, filtres simples ou avancés, recherche dans le texte en français, toutes les versions et illustrations.
  • Communauté : decks partagés publics ou privés, commentaires, copie d'un deck en un clic.
  • À table : compteur de points de vie de 2 à 6 joueurs (poison, dégâts de commandant), ouverture de boosters, carte des boutiques.

Découvrir : les cartes · les commandants · les decks de la communauté · le format Commander

Trouver un commandant : mêmes filtres que la recherche (couleurs, texte, type…), puis découvrir ses meilleures cartes.

Texte
Texte de la carte (règles)
Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
Capacité
Texte d'ambiance
Type et rareté
Rareté
Super-type
Sous-type
CouleursCouleurs du commandant
Identité de couleur (Commander)
Coût et caractéristiques
Valeur de mana
à
Le coût contient
Force
à
Endurance
à
Loyauté
à
Édition
Extension
Année
à
Prix (€)
à
Illustrateur
Format et options
Trier par