Disapprovazione di Teferi (Teferi's Reproach)
Informazioni sulla carta
Disapprovazione di Teferi è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 3 (identità di colore: bianco). Prima stampa: Reality Fracture Commander (2026); 2 versioni cartacee in totale. Legale in Commander, Legacy e Vintage. Versione più economica: 0,37 € (Reality Fracture Commander); la più cara: 0,46 € (Reality Fracture Commander).
Disapprovazione di Teferi 

Esilia la Disapprovazione di Teferi.
Testo delle regole (Oracle, inglese)
Exile Teferi's Reproach.
Nome in ogni lingua
Legalità
Chiarimenti sulle regole (in inglese)
2026-08-21
The following rulings focus on what it means if a player's life total can't change:
2026-08-21
If an effect would set that player's life total to a certain number that's different than their current life total, that part of the effect won't do anything.
2026-08-21
Choices made for permanents as they entered the battlefield are remembered when they phase in.
2026-08-21
If a cost includes causing that player to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.
2026-08-21
Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and is still attached to it.
2026-08-21
The following rulings focus on the "protection from everything" keyword:
2026-08-21
Spells and abilities that would normally cause that player to gain or lose life still resolve while their life total can't change, but the life-gain or life-loss part simply has no effect.
2026-08-21
The following rulings focus on the phasing keyword:
2026-08-21
A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
2026-08-21
While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
2026-08-21
If the target player's untap step is somehow skipped as their next turn begins, their phased-out permanents won't phase in until the next untap step they actually have, but they'll no longer have protection from everything and their life total can change again.
2026-08-21
Effects that replace an event with having that player gain life (like Words of Worship's effect does) or having them lose life will apply and end up replacing the event with nothing.
2026-08-21
Permanents that phase out with counters phase in with those counters.
2026-08-21
Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.
2026-08-21
If the target player gains control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as the target player's next untap step begins. If the target player leaves the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2026-08-21
Nothing other than the specified events are prevented or illegal. An effect that doesn't target a player with protection from everything could still cause them to discard cards, for example. Creatures can still attack a player while they have protection from everything, although combat damage that they would deal to that player will be prevented.
2026-08-21
The affected player can't pay a cost that includes the payment of any amount of life other than 0 life.
2026-08-21
Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2026-08-21
Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets that player. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
2026-08-21
Effects that would replace having that player gain life with some other event won't be able to be applied because it's impossible for them to gain life. The same is true for effects that would replace having them lose life with some other event.
Stampe (2)
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