Apri Manarcane
Home › Carte › Prendersi la Colpa
Prendersi la Colpa

Aggiungi a un mazzo o alla mia collezione

Prendersi la Colpa (Take the Fall)

Costo{U} Valore di mana1TipoIstantaneo Identità di colore{U} Blu RaritàComune EspansioneOutlaws of Thunder Junction (OTJ) IllustratoreEduardo Francisco Prezzo0,05 € · foil 0,12 € · 0,20 USD

Prendersi la Colpa {U}

Istantaneo
Una creatura bersaglio prende -1/-0 fino alla fine del turno. Prende invece -4/-0 fino alla fine del turno se controlli un fuorilegge. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.)
Pesca una carta.
Testo delle regole (Oracle, inglese)
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

Dewey era al corrente di ogni dettaglio del piano... tranne la parte in cui lui rimaneva con le pive nel sacco.

Legalità

Chiarimenti sulle regole (in inglese)

2024-04-12
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

2024-04-12
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

2024-04-12
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.