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Sigillo Corrotto

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Sigillo Corrotto (Tainted Sigil)

Costo{1}{W}{B} Valore di mana3TipoArtefatto Identità di colore{B}{W} Orzhov RaritàNon comune EspansioneAlara Reborn (ARB) IllustratoreChippy Prezzo0,94 € · foil 4,23 € · 1,74 USD

Informazioni sulla carta

Sigillo Corrotto è una carta di tipo artefatto di Magic: The Gathering con valore di mana 3 (identità di colore: nero e bianco). Stampata in Alara Reborn (2009). Legale in Commander, Modern, Legacy e Vintage. Prezzo Cardmarket: 1,00 €.

Sigillo Corrotto {1}{W}{B}

Artefatto
{T}, Sacrifica il Sigillo Corrotto: Guadagni tanti punti vita quanti sono i punti vita persi da tutti i giocatori in questo turno. (Il danno provoca la perdita di punti vita.)
Testo delle regole (Oracle, inglese)
{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)

I sigilli contaminati dai forestieri non perdono il loro potere, ma soltanto la loro purezza.

Nome in ogni lingua

FrançaisSigille souilléEnglishTainted SigilEspañolSello contaminadoDeutschVerseuchtes SiegelItalianoSigillo CorrottoPortuguêsInsígnia Violada日本語汚れた印章

Legalità

Chiarimenti sulle regole (in inglese)

2009-05-01
Tainted Sigil’s ability counts the life lost by all players, including you.

2009-05-01
When Tainted Sigil’s ability resolves, it checks how much life each player lost over the course of the turn, then it totals that number and you gain that much life in one shot. It doesn’t matter how a player lost life or what caused it. It also doesn’t matter if Tainted Sigil wasn’t on the battlefield when some or all of the life was lost.

2009-05-01
If you lose enough life to lower your life total to 0 or less, you’ll lose the game as a state-based actions before you activate Tainted Sigil’s ability.

2009-05-01
Tainted Sigil’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, say one player lost 4 life during the turn and no one else lost any, but that same player also gained 6 life that turn. That player has a higher life total than they started the turn with — but Tainted Sigil’s ability counts only the life loss, so you’ll gain 4 life.

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