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Taigam, Maestro Ojutai

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Taigam, Maestro Ojutai (Taigam, Ojutai Master)

Costo{2}{W}{U} Valore di mana4TipoCreatura Leggendaria — Monaco Umano Identità di colore{U}{W} Azorius RaritàRara EspansioneMultiverse Legends (MUL) IllustratoreDomenico Cava Prezzo0,67 € · 0,59 USD
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Informazioni sulla carta

Taigam, Maestro Ojutai è una carta di tipo creatura di Magic: The Gathering con valore di mana 4 (identità di colore: blu e bianco). Prima stampa: Commander 2017 (2017); 5 versioni cartacee in totale. Può essere usata come Commander. Legale in Commander, Legacy e Vintage. Versione più economica: 0,20 € (Multiverse Legends); la più cara: 0,67 € (Commander 2017).

Taigam, Maestro Ojutai {2}{W}{U}

Creatura Leggendaria — Monaco Umano
Le magie istantaneo, stregoneria e Drago che controlli non possono essere neutralizzate.
Ogniqualvolta lanci una magia istantaneo o stregoneria dalla tua mano, se Taigam, Maestro Ojutai ha attaccato in questo turno, quella magia ha ripresa. (Esilia la magia mentre si risolve. All'inizio del tuo prossimo mantenimento, puoi lanciare quella carta dall'esilio senza pagare il suo costo di mana.)
Testo delle regole (Oracle, inglese)
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4

Nome in ogni lingua

FrançaisTaigam, maître d'OjutaïEnglishTaigam, Ojutai MasterEspañolTaigam, maestro de ÓjutaiDeutschTaigam, Meister der OjutaiItalianoTaigam, Maestro OjutaiPortuguêsTaigam, Mestre de Ojutai日本語オジュタイの達人、テイガム

Legalità

Chiarimenti sulle regole (in inglese)

2017-08-25
If Taigam leaves the battlefield after it attacks, its last ability won't trigger whenever you cast an instant or sorcery spell from your hand this turn. If it leaves the battlefield after the spell has gained rebound, that spell will still have rebound. Once the card is exiled, rebound's delayed triggered ability will trigger at the beginning of your next upkeep even if you no longer control Taigam.

2017-08-25
If Taigam is killed in response to you casting a spell, the ability will still trigger and your spell will gain rebound if Taigam attacked.

2017-08-25
Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't (perhaps because there are no legal targets available), the card will stay exiled. You won't get another chance to cast it on a future turn.

2017-08-25
If a spell with rebound that you cast from your hand doesn't resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.

2017-08-25
If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves.

2017-08-25
If a spell moves itself into another zone as part of its resolution (as Teferi's Protection, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply.

2017-08-25
At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. A spell you cast this way resolves before you can cast the next one, so one rebounded spell can't target another. Timing permissions based on the card's type (if it's a sorcery) are ignored. Other restrictions, such as "Cast [this spell] only during combat," must be followed.

2017-08-25
If you cast a card from exile, it will go to its owner's graveyard when it resolves, fails to resolve, or is countered. It won't go back to exile.

Stampe (5)

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