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Invocazione: Primal Odino

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Invocazione: Primal Odino (Summon: Primal Odin)

Costo{4}{B}{B} Valore di mana6TipoEnchantment Creature — Saga Knight Identità di colore{B} Nero RaritàRara EspansioneFinal Fantasy (FIN) IllustratoreTomohito Prezzo1,24 € · foil 1,38 € · 1,44 USD

Informazioni sulla carta

Invocazione: Primal Odino è una carta di tipo creatura incantesimo di Magic: The Gathering con valore di mana 6 (identità di colore: nero). Prima stampa: Final Fantasy Promos (2025); 3 versioni cartacee in totale. Ruolo in Commander: pescata e rimozione mirata. È una delle 5000 carte più giocate in Commander (posizione 2234 su EDHREC). Legale in Commander, Standard, Pioneer, Modern, Legacy e Vintage. Versione più economica: 1,24 € (Final Fantasy); la più cara: 6,09 € (Final Fantasy).

Invocazione: Primal Odino {4}{B}{B}

Enchantment Creature — Saga Knight
I — Gungnir — Distruggi una creatura bersaglio controllata da un avversario.
II — Zantetsuken — Questa creatura ha "Ogniqualvolta questa creatura infligge danno da combattimento a un giocatore, quel giocatore perde la partita".
III — Sala del Rimpianto — Pesca due carte. Ogni giocatore perde 2 punti vita.
Testo delle regole (Oracle, inglese)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

L'antico Primal Odino è tornato a Eorzea.

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Legalità

Chiarimenti sulle regole (in inglese)

2025-06-06
Once Summon: Primal Odin deals combat damage to a player and the ability granted by Summon: Primal Odin's second chapter ability triggers, it doesn't matter what happens to Summon: Primal Odin. When that ability resolves, the player who was dealt combat damage this way loses the game even if Summon: Primal Odin isn't on the battlefield anymore or is controlled by another player.

2025-06-06
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

2025-06-06
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

2025-06-06
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

2025-06-06
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

2025-06-06
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

2025-06-06
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

2025-06-06
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

2025-06-06
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

2025-06-06
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

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