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Lotta per il Progetto Purezza

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Lotta per il Progetto Purezza (Struggle for Project Purity)

Costo{3}{U} Valore di mana4TipoIncantesimo Identità di colore{U} Blu RaritàRara EspansioneFallout (PIP) IllustratoreBilly Christian Prezzo4,48 € · foil 5,06 € · 3,09 USD

Informazioni sulla carta

Lotta per il Progetto Purezza è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 4 (identità di colore: blu). Prima stampa: Fallout (2024); 4 versioni cartacee in totale. Ruolo in Commander: pescata. È una delle 5000 carte più giocate in Commander (posizione 2861 su EDHREC). Legale in Commander, Legacy e Vintage. Versione più economica: 4,48 € (Fallout); la più cara: 4,52 € (Fallout).

Lotta per il Progetto Purezza {3}{U}

Incantesimo
Mentre la Lotta per il Progetto Purezza entra nel campo di battaglia, scegli Confraternita o Enclave.
• Confraternita — All'inizio del tuo mantenimento, ogni avversario pesca una carta. Tu peschi una carta per ogni carta pescata in questo modo.
• Enclave — Ogniqualvolta un giocatore ti attacca con una o più creature, quel giocatore ottiene un numero di segnalini radiazione pari al doppio delle creature attaccanti.
Testo delle regole (Oracle, inglese)
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2024-03-08
The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

2024-03-08
If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

2024-03-08
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024-03-08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2024-03-08
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024-03-08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

2024-03-08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024-03-08
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024-03-08
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

2024-03-08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Carte con lo stesso ruolo: pescata

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