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Slurrk, Onnidivoratore

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Slurrk, Onnidivoratore (Slurrk, All-Ingesting)

Costo{5}{G} Valore di mana6TipoCreatura Leggendaria — Melma Identità di colore{G} Verde RaritàNon comune EspansioneMarch of the Machine Commander (MOC) IllustratoreJehan Choo Prezzo0,22 € · 0,40 USD
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Informazioni sulla carta

Slurrk, Onnidivoratore è una carta di tipo creatura di Magic: The Gathering con valore di mana 6 (identità di colore: verde). Prima stampa: Commander Legends (2020); 4 versioni cartacee in totale. Può essere usata come Commander. Legale in Commander, Legacy e Vintage. Versione più economica: 0,20 € (Commander Legends); la più cara: 0,22 € (March of the Machine Commander).

Slurrk, Onnidivoratore {5}{G}

Creatura Leggendaria — Melma
Slurrk, Onnidivoratore entra nel campo di battaglia con cinque segnalini +1/+1.
Ogniqualvolta Slurrk o un'altra creatura che controlli muore, se aveva un segnalino +1/+1, metti un segnalino +1/+1 su ogni creatura che controlli che ha un segnalino +1/+1.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
Testo delle regole (Oracle, inglese)
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
0/0

Nome in ogni lingua

FrançaisSlurrk, l'avale-toutEnglishSlurrk, All-IngestingEspañolSlurrk, CometodosDeutschSlurrk der AllesfresserItalianoSlurrk, OnnidivoratorePortuguêsSlurrk, Devora-tudo日本語すべてを取り込むもの、スラーク

Legalità

Chiarimenti sulle regole (in inglese)

2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Stampe (4)

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