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Canaglia Sfuggevole

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Canaglia Sfuggevole (Slippery Scoundrel)

Costo{2}{U} Valore di mana3TipoCreatura — Pirata Umano Identità di colore{U} Blu RaritàNon comune EspansioneRivals of Ixalan (RIX) IllustratoreDan Murayama Scott Prezzo0,14 € · foil 0,65 € · 0,15 USD

Informazioni sulla carta

Canaglia Sfuggevole è una carta di tipo creatura di Magic: The Gathering con valore di mana 3 (identità di colore: blu). Stampata in Rivals of Ixalan (2018). Legale in Commander, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,14 €.

Canaglia Sfuggevole {2}{U}

Creatura — Pirata Umano
Ascesa (Se controlli dieci o più permanenti, ottieni la benedizione della città per il resto della partita.)
Fintanto che hai la benedizione della città, la Canaglia Sfuggevole ha anti-malocchio e non può essere bloccata.
Testo delle regole (Oracle, inglese)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, this creature has hexproof and can't be blocked.

"Meglio essere colta con le mani nel sacco che andarmene a mani vuote!"

2/2

Nome in ogni lingua

FrançaisVaurienne insaisissableEnglishSlippery ScoundrelEspañolTruhana escurridizaDeutschAusgefuchste HalunkinItalianoCanaglia SfuggevolePortuguêsCanalha Ardilosa日本語捕らえ難い悪漢

Legalità

Chiarimenti sulle regole (in inglese)

2018-01-19
Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.

2018-01-19
Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

2018-01-19
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

2018-01-19
If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

2018-01-19
If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.

2018-01-19
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

2018-01-19
Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

2018-01-19
Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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