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Scudiero della Fiammargento // In Allerta

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Scudiero della Fiammargento // In Allerta (Silverflame Squire // On Alert)

Costo{1}{W} // {2}{W} Valore di mana2TipoCreatura — Soldato Umano // Istantaneo — Avventura Identità di colore{W} Bianco RaritàComune EspansioneThrone of Eldraine (ELD) IllustratoreLie Setiawan Prezzo0,04 € · foil 0,13 € · 0,10 USD

Informazioni sulla carta

Scudiero della Fiammargento // In Allerta è una carta di tipo creatura di Magic: The Gathering con valore di mana 2 (identità di colore: bianco). Prima stampa: Throne of Eldraine (2019); 3 versioni cartacee in totale. Legale in Commander, Pioneer, Modern, Legacy, Vintage e Pauper. Versione più economica: 0,02 € (The List); la più cara: 0,21 € (Throne of Eldraine).

Scudiero della Fiammargento {1}{W}

Creatura — Soldato Umano

I fuochi di segnalazione lungo le zone di confine vengono accesi a ogni incursione dalle terre selvagge.

2/1

In Allerta {2}{W}

Istantaneo — Avventura
Una creatura bersaglio prende +2/+2 fino alla fine del turno. STAPpala. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)
Testo delle regole (Oracle, inglese)
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Nome in ogni lingua

FrançaisÉcuyer de la Flamme d'argent // Aux aguetsEnglishSilverflame Squire // On AlertEspañolEscudero llamargéntea // Estar alertaDeutschSilberflammen-Junker // AlarmbereitschaftItalianoScudiero della Fiammargento // In AllertaPortuguêsEscudeiro da Chama Argêntea // Em Alerta日本語銀炎の従者 // 即(そく)応(おう)態(たい)勢(せい)

Legalità

Chiarimenti sulle regole (in inglese)

2019-10-04
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

2019-10-04
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

2019-10-04
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

2019-10-04
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

2019-10-04
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

2019-10-04
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

2019-10-04
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

2019-10-04
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

2019-10-04
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

2019-10-04
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

2019-10-04
On Alert can target a creature that's already untapped. It will still get +2/+2.

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