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Carica di Selvala

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Carica di Selvala (Selvala's Stampede)

Costo{4}{G}{G} Valore di mana6TipoStregoneria Identità di colore{G} Verde RaritàRara EspansioneTarkir: Dragonstorm Commander (TDC) IllustratoreSvetlin Velinov Prezzo0,65 € · 0,39 USD

Informazioni sulla carta

Carica di Selvala è una carta di tipo stregoneria di Magic: The Gathering con valore di mana 6 (identità di colore: verde). Prima stampa: Conspiracy: Take the Crown (2016); 2 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 4024 su EDHREC). Legale in Commander, Legacy e Vintage. Versione più economica: 0,65 € (Tarkir: Dragonstorm Commander); la più cara: 1,67 € (Conspiracy: Take the Crown).

Carica di Selvala {4}{G}{G}

Stregoneria
Dilemma del consiglio — A partire da te, ogni giocatore vota per selvaggio o libero. Rivela carte dalla cima del tuo grimorio finché non riveli una carta creatura per ogni voto per selvaggio. Metti quelle carte creatura sul campo di battaglia, poi rimescola le altre nel tuo grimorio. Puoi mettere sul campo di battaglia una carta permanente dalla tua mano per ogni voto per libero.
Testo delle regole (Oracle, inglese)
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Nome in ogni lingua

FrançaisRuée de SelvalaEnglishSelvala's StampedeEspañolEstampida de SelvalaDeutschSelvalas StampedeItalianoCarica di Selvala日本語セルヴァラの暴走

Legalità

Chiarimenti sulle regole (in inglese)

2016-08-23
You must vote for one of the available options. You can’t abstain.

2016-08-23
The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.

2016-08-23
Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.

2016-08-23
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

2016-08-23
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

2016-08-23
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

2016-08-23
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

2016-08-23
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2016-08-23
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

Stampe (2)

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