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Sedris, il Re Traditore

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Sedris, il Re Traditore (Sedris, the Traitor King)

Costo{3}{U}{B}{R} Valore di mana6TipoCreatura Leggendaria — Guerriero Zombie Identità di colore{B}{R}{U} Grixis RaritàMitica EspansioneShards of Alara (ALA) IllustratorePaul Bonner Prezzo0,77 € · foil 1,28 € · 1,12 USD
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Informazioni sulla carta

Sedris, il Re Traditore è una carta di tipo creatura di Magic: The Gathering con valore di mana 6 (identità di colore: nero, rosso e blu). Prima stampa: Shards of Alara (2008); 5 versioni cartacee in totale. Può essere usata come Commander. Legale in Commander, Modern, Legacy e Vintage. Versione più economica: 0,77 € (Double Masters 2022); la più cara: 1,44 € (Double Masters 2022).

Sedris, il Re Traditore {3}{U}{B}{R}

Creatura Leggendaria — Guerriero Zombie
Ogni carta creatura nel tuo cimitero ha dissotterrare {2}{B}. ({2}{B}: Rimetti in gioco la carta. La creatura ha rapidità. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.)
Testo delle regole (Oracle, inglese)
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Nome in ogni lingua

FrançaisSedris, le Roi traîtreEnglishSedris, the Traitor KingEspañolSedris, el Rey TraidorDeutschSedris, König der VerräterItalianoSedris, il Re TraditorePortuguêsSedris, o Rei Traidor日本語裏切り者の王、セドリス

Legalità

Chiarimenti sulle regole (in inglese)

2008-10-01
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

2008-10-01
Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.

2008-10-01
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

2008-10-01
Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

2008-10-01
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

2008-10-01
Despite the appearance of the reminder text, the unearth abilities that Sedris grants are activated abilities of each individual creature card in your graveyard. They're not activated abilities of Sedris.

2008-10-01
Sedris may cause a creature card in your graveyard to have multiple unearth abilities. (For example, a Fatestitcher in your graveyard would have unearth {U} and unearth {2}{B}.) You may activate either of those abilities.

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