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Pergamena di Isildur

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Pergamena di Isildur (Scroll of Isildur)

Costo{2}{U} Valore di mana3TipoIncantesimo — Saga Identità di colore{U} Blu RaritàRara EspansioneThe Lord of the Rings: Tales of Middle-earth (LTR) IllustratoreAudrey Benjaminsen Prezzo0,34 € · foil 0,86 € · 0,43 USD

Informazioni sulla carta

Pergamena di Isildur è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 3 (identità di colore: blu). Prima stampa: Tales of Middle-earth Promos (2023); 3 versioni cartacee in totale. Ruolo in Commander: pescata. Legale in Commander, Modern, Legacy e Vintage. Versione più economica: 0,36 € (The Lord of the Rings: Tales of Middle-earth); la più cara: 6,22 € (The Lord of the Rings: Tales of Middle-earth).

Pergamena di Isildur {2}{U}

Incantesimo — Saga
(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Prendi il controllo di fino a un artefatto bersaglio fintanto che controlli la Pergamena di Isildur. L'Anello ti tenta.
II — TAPpa fino a due creature bersaglio. Metti un segnalino stordimento su ciascuna di esse.
III — Pesca una carta per ogni creatura TAPpata controllata da un avversario bersaglio.
Testo delle regole (Oracle, inglese)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.

Nome in ogni lingua

FrançaisParchemin d'IsildurEnglishScroll of IsildurEspañolPergamino de IsildurDeutschIsildurs SchriftrolleItalianoPergamena di IsildurPortuguêsPergaminho de Isildur日本語イシルドゥアの自筆の記録

Legalità

Chiarimenti sulle regole (in inglese)

2023-06-16
If the target is not legal as Scroll of Isildur's first chapter ability tries to resolve, the ability is removed from the stack. The Ring won't tempt you.

2023-06-16
If Scroll of Isildur leaves the battlefield or you lose control of it before its first chapter ability resolves, control of the target artifact doesn't change at all.

2023-06-16
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

2023-06-16
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

2023-06-16
Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Carte con lo stesso ruolo: pescata

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