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Classe del Ladro

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Classe del Ladro (Rogue Class)

Costo{U}{B} Valore di mana2TipoIncantesimo — Classe Identità di colore{B}{U} Dimir RaritàRara EspansioneAdventures in the Forgotten Realms (AFR) IllustratoreVéronique Meignaud Prezzo1,59 € · foil 2,02 € · 1,21 USD

Informazioni sulla carta

Classe del Ladro è una carta di tipo incantesimo di Magic: The Gathering con valore di mana 2 (identità di colore: nero e blu). Prima stampa: Adventures in the Forgotten Realms Promos (2021); 4 versioni cartacee in totale. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 1,59 € (Adventures in the Forgotten Realms); la più cara: 3,22 € (Adventures in the Forgotten Realms Promos).

Classe del Ladro {U}{B}

Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, esilia la prima carta del grimorio di quel giocatore a faccia in giù. Puoi guardare quella carta fintanto che rimane esiliata.
{1}{U}{B}: Livello 2
//Level_2//
Le creature che controlli hanno minacciare.
{2}{U}{B}: Livello 3
//Level_3//
Puoi giocare carte esiliate con la Classe del Ladro e puoi spendere mana come se fosse mana di qualsiasi colore per lanciare quelle magie.
Testo delle regole (Oracle, inglese)
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1}{U}{B}: Level 2
Creatures you control have menace.
{2}{U}{B}: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.

Nome in ogni lingua

FrançaisClasse : roublardEnglishRogue ClassEspañolClase: pícaroDeutschKlasse der SchurkenItalianoClasse del LadroPortuguêsClasse: Ladino日本語ローグ・クラス

Legalità

Chiarimenti sulle regole (in inglese)

2021-07-23
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.

2021-07-23
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2021-07-23
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2021-07-23
Gaining a level won't remove abilities that a Class had at a previous level.

2021-07-23
Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2021-07-23
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2021-07-23
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

2021-07-23
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Stampe (4)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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