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Cercatempeste Avventata // Squarciatrice Tempestosa

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Cercatempeste Avventata // Squarciatrice Tempestosa (Reckless Stormseeker // Storm-Charged Slasher)

Costo{2}{R} Valore di mana3TipoCreatura — Mannaro Umano // Creatura — Mannaro Identità di colore{R} Rosso RaritàRara EspansioneInnistrad: Midnight Hunt (MID) IllustratoreManuel Castañón Prezzo0,90 € · foil 1,25 € · 0,37 USD

Informazioni sulla carta

Cercatempeste Avventata // Squarciatrice Tempestosa è una carta di tipo creatura di Magic: The Gathering con valore di mana 3 (identità di colore: rosso). Prima stampa: Innistrad: Midnight Hunt Promos (2021); 4 versioni cartacee in totale. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Versione più economica: 0,79 € (Innistrad: Double Feature); la più cara: 1,00 € (Innistrad: Midnight Hunt).

Cercatempeste Avventata {2}{R}

Creatura — Mannaro Umano
All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli prende +1/+0 e ha rapidità fino alla fine del turno.
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
Testo delle regole (Oracle, inglese)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Squarciatrice Tempestosa

Creatura — Mannaro
All'inizio del combattimento nel tuo turno, una creatura bersaglio che controlli prende +2/+0 e ha travolgere e rapidità fino alla fine del turno.
Notturno (Se un giocatore lancia almeno due magie durante il suo turno, diventa giorno nel turno successivo.)
Testo delle regole (Oracle, inglese)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2021-09-24
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

2021-09-24
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

2021-09-24
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

2021-09-24
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

2021-09-24
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

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